Because of this, Golgfag isn’t incentivised to conquer territory.
Now that’s the best life for an Ogre in Warhammer Fantasy.
and skulls (for the Skull Throne!)
just like your warmongering peers.
But Skulltaker and Arbaal also let players pursuit glory for themselves, not just Khorne.
Khorne cares little from whence the blood flows, and you shouldn’t either.
Your only concern is to fight, and fight, and fight again for the Blood God.
There’s no room for schemes and grand strategies like Tzeentch or the mortal races.
Skulltaker and Arbaal offer great options if you want to play as an unga-bunga faction.
Gorbad Ironclaw will still have you go on bigWAAAAAGHslike other Greenskin factions, of course.
The Greenskins get new artillery options in the Bolt Throwa and Arachnarok Spider (Flinger).
The new units are also a sight to behold on the battlefield.
Ogre Kingdom campaigns now more prominently feature the Meat and Camp mechanics.
Their economy has also been improved, now with more incentives for raiding, sacking, and looting settlements.
For one, Golgfag’s Mercenary Contracts are only accessible if the player uses his faction.
you might’t hire Golgfag if he is controlled by the AI, which is a damn shame.
With Omens of Destruction featuring three very aggressive races, current AI factions often end up becoming easy pickings.
But all in all, Omens of Destruction is a worthy follow-up to Thrones of Decay.
We received a copy of the DLC for this review.