All the data was obtained fromdatDota.

That is how good those Shards are.

Rubick

Ability Upgrade Telekinesis

Allows you to target yourself or allies with Telekinesis.

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Throw range is 85% longer and cooldown is reduced by 30% when targeting allies.

Throw delay reduced to 0.5 seconds.

The telekinesis cooldown is 22 seconds, so when used on allies, it gets lowered to 15.4 seconds.

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Keep in mind though, as good as the Shard is, it does have its limitations.

It doesnt even work on an ally caught in your Faceless Voids Chronosphere!

So confirm you tell your Void to keep all allies out of his Chrono.

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Riki

New Ability Sleeping Dart

Fires a dart at the target enemy, putting them to sleep.

The target will wake up at the end of the duration or if they take too much damage.

Upon waking up, the target takes damage and is slowed.

And upon waking up, the target takes damage, so Blink Dagger is disabled.

It is the perfect setup for Smoke Screen, and for allies to jump onto an elusive target.

Rikis Aghanims Shard upgrade is the only reason he is popular this meta.

Hopefully, this Shard is given a small tap on the wrist and nothing more.

Deals damage over time and roots for longer if the attack was near a tree.

Its great tool to sneak up on a single enemy from the trees without having to commit Overgrowth.

While it is a good Shard, it isnt overpowered.

A player who has mastered that isEntitys position 4 player, Vladislav “Kataomi” Semenov.

Can be cast during Rolling Thunder to temporarily hit the brakes.

Can cast Rolling Thunder and Shield Crash during Roll Up.

In an ideal world, this Shard upgrade should be on top of the nerf list.

That would be a fair nerf for it grants spell immunity, but does not dispel any debuffs.

This Shard definitely needs to be brought down a couple of notches.

Its not only great in team fights, but also in clearing out lanes.

And the increased jump rage makes the skill more potent in saving allies.