You get the idea.
That makes Skull and Bones shallow and forgettable campaign all the more disappointing.
What about the multiplayer stuff?
That game had ship warfare, bartering, interesting characters, and climactic sword duels.
There is no seamless land-to-sea travel, for example.
The screen just fades to black when you dock, and then youre suddenly walking around a settlement.
Its a little lazy and repetitive, but again, indicative of developers prioritising resources elsewhere.
Clearly, someone thought multiplayer activities were more important than a proper melee combat system.
To its credit, Ubisoft has managed to give us an adequate pirate sailing game here.
The same goes for the ships weapons.
That being said, sea travel is still rife with missed possibilities.
You mostly navigate calm waters throughout the campaign and its endgame activities, for example.
Its weird, considering that the game does occasionally let you dock at small island settlements around the map.
Why couldnt I gather coconuts there on foot?
At least it wouldve given these areas some purpose beyond vendors and treasure hunts.
The games multiplayer activities are still a bit of fun, at least.
I also ran into quite a few bugs during my playthrough.