Now that the full game is close to release, do those early impressions hold up?
Stellar Blade is a visually gorgeous adventure with interesting creature designs, fantastic music and dynamic combat.
Where it falls short are its puzzlingly content-starved side quests, imprecise platforming and shallow characters.
They seemingly exist to just inform Eve of recent developments and tell her where to go next.
Eve herself is shockingly milquetoast.
Sekiro just executes it a lot better.
The dodge button is the best example of this.
This makes it so that most enemies can easily be stun-locked the second you figure out their move sets.
The former will mostly see Eve solve puzzles and fight enemies in a series of dressed-up corridors.
Youll get more dialogue from these, but they do mostly boil down to fetch quests too.
On one hand, these side quests are so rote and unimaginative that Id recommend skipping them entirely.