I wasnt expectingOverwatch 2to have a smooth launch, but this is just ridiculous.

The good

Hot take: Overwatch 2 is actually a ton of fun.

Seeing a swathe of new players jump onto Overwatch 2 since its free-to-play switch has been a joy.

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Everyones excited to play the game again!

Were all just figuring out the meta, making mistakes and re-learning our old mains.

Its not exactly like old times, but its close enough.

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The removal of Tank duos has been an adjustment, but its not the drastic change I was expecting.

While he might need a buff of some kind, a few other heroes need nerfs.

Zarya and Roadhog are practically unkillable in experienced hands, and can singlehandedly mow down an entire team unaided.

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No game should lean so heavily in one heros favour.

Support characters need more maneuverability if theyre going to last longer than a minute in skirmishes.

Once the Supports go, the team goes.

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Right now, it has two big problems that need sorting out: monetisation and gameplay.

Much like the suits at ActivisionBlizzard, were going to look at the money first.

We used to level up every few matches with a guaranteed lootbox per level.

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Lootboxes housed every available cosmetic in the game - from voicelines and emotes to skins of all rarities.

Overwatch 2s rejiggered player progression system is a significant downgrade thats hellbent on taking your money.

Even then, the good stuff isnt actually… good.

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In-game store cosmetics are priced egregiously, but the main issue here is player progression.

What theyve received barely qualifies as a sequel at all.

And by messy, I mean messy!

Old skins and cosmetics have either gone missing or been randomly unequipped.

Setting aside launch woes, how about the removal of multiple Overwatch 1 features for no reason?

Post-game voting cards and the On Fire system are both puzzlingly absent, and so are Assault maps.

Verdict

Overwatch 2 needs to shape up or die.