Hes just let down by his cohorts here.

Here, the characters Basim meets and eventually befriends - or kills - are uncharacteristically drab.

Yes, I adore The Expanse - how can you tell?

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Unfortunately, the one thing Baghdad lacks is any form of believable life.

None of it sticks.

The characters wandering about the streets simply do not matter, and the vendors quite literally hold no identity.

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The citys four boroughs might as well be filled with robots, theyre so devoid of personality.

Its occupants spring to life when theyre pulled into the narrative, only to fade into irrelevance shortly after.

Mirages skill trees are startlingly small compared to Valhalla and Odyssey, but that suits its length nicely.

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The illusion of choice here is appreciated, but sadly thin.

Interestingly, you only get skill points by progressing through the main quests.

It’s a neat idea that works really well here.

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Mirage lacks the staying power of recent entries in the franchise on all counts.

This game shines when it goes back to fulfilling the core Assassins Creed fantasy.

Somewhere between Mirage’s scale and Odyssey’s narrative lies my ideal Assassins Creed game.