Some parts of the game are good and some are bad.
But to put it into perspective, it does provide a very different experience.
All this can be found in Apex Legends Mobile as well, to some degree.
But overall, I am slowly getting used to the hip-firing and ADS system within Apex Legends Mobile.
For the most part, the movement within the game is smooth and easy to get to grasp.
it’s possible for you to also tap strafe in this game when done correctly.
Another is the movement when aiming down on your sights, which can feel clunky and slow during gunfights.
Another useful feature that Respawn has added to Apex Legends Mobile are the perks that come with each legend.
For example, a finisher kill can restore all shields plus an additional 100 Evo points to upgrade.
Another perk restores all shields while also refilling ammo.
One other feature that I thought was great was being able to play strictly in the third person.
Of course, lobbies are separated into either FPP or TPP to avoid any unfair advantages.
This creates a numerical disadvantage from the get-go, making the game much harder than it already is.
If not, find friends to play with you; it’ll be a lot more bearable that way.