MultiVersus appeal is very simple to understand.

That, along with its newcomer-friendly combat, makes it the most credible competitor to Super Smash Bros.

The answer depends on how willing the developers are to tone down its grindy progression system.

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Much like Super Smash Bros.

Ultimate, youre just trying to knock people off a stage - but there are a few twists here.

Its fighting gameplay emphasises dodging over blocking, and uses cooperative abilities to promote friendly teamwork in 2v2 matches.

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With a robust tutorial mode, this is a pretty accessible game.

Easy to get into, and fun to master.

One thing MultiVersus doesnt get enough credit for is its voice acting.

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Its one thing seeing SpongeBob SquarePants beat up Avatar Aang, but another thing to watch it happen soundlessly.

Plus, have you heard the sounds Tom makes when he gets knocked out of the ring?

The only thing holding it back is its frustratingly slow progression system.

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To unlock new playable characters, you need gold and lots of it.

After that, you get XP points for the battle pass for completing missions instead.

The amount you get per match is sadly negligible.

Next, you’re able to level things up.

Setting the math aside for a moment, its not like gold is solely meant to unlock characters in-game.

Youre also directed to spend gold to train character perks, which are actually useful in gameplay.

This isnt a problem right now, though.

Creative director Masahiro Sakurai went through hell and back to get Sora from Kingdom Hearts into Super Smash Bros.

Ultimate, making the release of one last DLC character feel like a whole new peak in the franchise.

Verdict

MultiVersus has hit the big time, and it’s not even fully out yet.

Hardcore players will pour hours into unlocking and mastering the games full roster.

MultiVersus hits the sweet spot every mainstream fighting game hopes to find.