So why was everyone ready to revolt over the loss of a few story missions?

When does lore matter in gaming, and why do we care so much about it?

Other games can take a more straightforward approach, of course.

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How do different games deliver their lore?

Fortnitegoes a different way.

For a long time, its story was mainly told through small changes in the map.

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In both games, these story events can still be safely ignored in their entirety.

After all, the MOBA pushes skins and cosmetics on players more so than it does lore in-game.

All that just from some flavour text in a popular MOBA.

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If Blizzard charges meanother $15 for three new missions,Ill complain, but Ill still fork up.

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