The pirate’s life fits Majima for sure.

Before long, Majima gets tangled up with pirates and ends up as the captain of his own ship.

He hasnt forgotten his moves, and his over-the-top expressionsespecially the crazed Hihi!

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he shouts when taunting enemiesare as ridiculous as ever.

Despite all the chaos, the story stays surprisingly light-hearted, mostly thanks to the 10-year-olds presence.

Hes practically Majimas sidekick.

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His antics, from cringy poses to cheesy one-liners, bring extra goofiness to an already wild ride.

Whats a Yakuza game without some absurdity?

Majimas ragtag crew is just as colourful.

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How random is that?

It suits the setting and lets Majimas chaotic energy shine.

Majima has two combat styles: Mad Dog and Sea Dog.

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He can still pick up and use items in combat, but it often feels like an afterthought.

Sea Dog, on the other hand, fully embraces the pirate theme.

Decked out in a captains outfitcomplete with a hatMajima wields dual swords and pulls off flashy pirate-inspired tricks.

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Naval battles can be frustrating, particularly when dodging lightning while trying to avoid unnecessary fights.

Theres also something satisfying about spotting whales or dolphins when the sea is calm, adding to the immersion.

For me, the treasure-hunting aspect is where the real fun lies.

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Theres also a surprisingly in-depth cooking system.

Once Majima and his crew reach Honolulu, though, things start feeling more familiar.

Classic minigames like Crazy Delivery, Shoji, Koi-Koi, and more return.

Karaoke, naturally, is available tooeither at bars or on the ship once youve upgraded it enough.