And yet, were going to anyway.

Ideas fall apart, studios get dismantled and franchises stop being profitable.

The game then languished in development hell for yearsdue to technological constraints,insufficient manpower and design changes.

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LucasArts and Free Radicals working relationship began to deteriorate after multiple missed deadlines and the critically-derided release of Haze.

The sequel was eventually cancelled in 2008.

Still, what could have been?

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George Lucas himself had direct involvement in the game, andreportedly played a partin its slow development.

Coruscant is a city of dual faces.

Crime is mandatory in Coruscant, making it a planet full of opportunities for an action-packed Star Wars game.

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The fact that this project never got revived still hurts.

Amy Hennigs open-world Star Wars game

This one has a long and honestly, pretty sad history.

The Uncharted trilogys original writer Amy Hennig was hired to write and lead the project.

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This concept was later retooled into a large-scale heist set after Star Wars: A New Hope.

The publisher and Visceral started butting heads over the direction of Project Ragtag, further complicating its development.

After EA launched Star Wars Battlefront successfully in 2015, the publisher laid off Visceral staff.

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To secure funding, the studio put together an internal demo that was partially shown off at E3 2016.

This demo not only brought about the games cancellation, but the shuttering of Visceral Games as a studio.

Insiders have confirmed that the game was eventually cancelled.

All these stories have been decanonised post-Disney, of course.

Hes had a rough go of it.

The first game found popularity mostly because it fulfilled the full-blown Jedi fantasy players wanted out of this franchise.

Star Wars: Knights of the Republic 3

This one hurts.

Players would get to play as both Maul and Talon, and development finally took off.

This contract has since expired, and plenty of game studios are now working on new Star Wars games.