21 new innate abilities were introduced to the game in Dota 2 patch 7.37.
In this first part, we rate 11 of those 21 innate abilities out of 10.
Clearly, they were just place holders until IceFrog and Valve came up with better alternatives.
Withthe release of Dota 2 patch 7.37, a lot of those have been replaced by unique innate abilities.
Innate abilities can also be improved with talents, which Anti-Mage can do.
1) Abbadon (6/10)
Withering Mist
Passive, can’t be leveled up.
Damaging enemies applies the Withering Mist debuff for 5s.
Is this as good as the old Curse of Avernus which silenced enemies?
But it has benefits against specific heroes like Alchemist, Huskar and Mophling.
But it isnt strong enough to promote right click core Abaddon over support Abaddon.
Attacks slow enemies based on how much mana they are missing.
12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana.
Slow Duration: 0.75s.
So the new innate ability is just a gradual scaling of the talent.
The melee hero damage block for all melee heroes is 16 damage 50% of the time.
With Rugged, Beastmaster blocks 16 damage for each auto attack he takes.
But Rugged is meant to make Beastmaster strong in the laning phase.
Duration when respawning: 30s.
Duration after coming out of Primal Split: 15s.
Brewmaster typically builds items like Radiance and Assault Cuirass.
Belligerent gives him right click damage output outside of Primal Split.
It is basically a way of reducing the heros dependability and effectiveness on Primal Split.
All in all, Prickly just makes Bristleback more irritating to deal with.
This fissure blocks movement, provides vision and allows Earthshaker to gain experience around it.
But in the current meta at least, Earthshaker is being used more as a core.
On the whole, an underwhelming innate ability.
On a separate note, Cairne Bloodhoof was Elder Titans name in Dota 1.
Earthshaker was Raigor Stonehoof.
This ability would have probably been better named as Spirit Raigor or Spirit Stonehoof.
For the last few Dota 2 metas, one of the most daunting tasks has been going high ground.
The degree of difficulty is now enhanced while playing against Elder Titan.
Going up against tier 4 towers will be a colossal challenge if Glyph is available.
8) Ember Spirit (9/10)
Immolation
Passive, scales with Fire Remnant.
Ember Spirit deals 10/20/30/40 damage per second in a 175 AoE around him at all times.
Can be upgraded with Aghanim’s Shard.
Increases damage by 10, radius by 175, and grants Fire Remnants the current level of Immolation.
Ember Spirit basically has a free Radiance now.
This is a pretty strong innate ability, especially with the added buff from Aghanims Shard.
Damage increase is 10% + 3% per Enchantress’s hero level.
For a level 10 Enchantress, the enemy team will take 40% more damage from neutral creeps!
That is not insignificant if you are dealing with ancient stacks.
Delayed damage is dealt evenly over 10s once the buff ends.
Stacks additively with other sources of Admirals Rum.
The key word here is additively.
The Admirals Rum and Ghost Ship damage delay buff additively stacking gives Kunkka a 55% damage reduction.
All this damage delay makes Kunkka a good damage absorbing hero.
The Grog Blossom facet works perfectly for offlane Kunkka, adding to the teams tankiness.
11) Legion Commander (6/10)
Outfight Them!
Always applies when attacking a hero that is at max level.
While playing from behind, Outfight Them!
But if LC is playing from the front, the innate ability does absolutely nothing.
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