Dota 2 patch 7.37 recently introduced 10 new facets to the game.

Some heroes received a third facet, while a few others got a facet replaced by a new one.

Here, we rate the new facets introduced to the game in patch 7.37 out of 10.

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The facets are listed alphabetically based hero names.

The pick rate and win rate numbers are taken fromDotabuff.

For reference, a Divine Rapier toggle to attack damage is 350 damage.

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So Warpath can potentially give you 100 more damage than a Divine Rapier when playing with Seeing Red.

It is a also a good tool to run away because of the increased movement speed.

Whoever you cant see is hitting your back anyways.

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But DP literally has it throughout the game!

The priority will be targeting the enemy.

If there is an ally in the way, it is a bonus.

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For fighting against a team of strength behemoths, this is a great facet.

But the 4% max health damage to self is where this facet falls on its face.

He only stabilizes once the +30% Berserkers Blood Regen talent comes into play at level 20.

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Before that, he can go all the way down to 1 HP.

Interestingly, Huskar cant deny himself with Burning Spears.

All in all, a very situational facet, as most facets should be.

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Ratting with Lycan will be a lot stronger thanks to the 100% evasion from Hightail.

This facet, of course, is a double edged sword.

It is meant for an early fight lineup where you are bound to get a good deal of kills.

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Most heroes only have two facets while some have three.

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