We take a look at how good the reworked Aghanims Shards from Dota 2 patch 7.34 are.

A few days ago, we looked at the ratings for the reworked Scepters of patch 7.34.

Here, we rate the Shards from patch 7.34.

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Anti-Mage (5/10)

COUNTERSPELL: Aghanim’s Shard Upgrade reworked.

Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell.

Illusion deals 75% damage, takes 100% damage and has a duration of 4 seconds.

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This helped his team mates as well.

Can be a good way to initiate, especially if Primal Spring is on cooldown.

This isnt the highest priority item for Monkey King though.

An item like Harpoon is preferred for gap closing.

Troll Warlord (6/10)

FERVOR: Now upgradable by Aghanim’s Shard.

This is exactly like Muertas Gunslinger.

An additional target is hit, and the chances go up from 20% to 68%!

With 16 Fervor stacks, Troll will be hitting an additional target in two out of every three attacks.

But for that, he first needs to build damage.

Without damage, this Shard doesnt make a lot of sense.

It is a good option after four or five big item pickups.

Weaver (6/10)

SHUKUCHI: Aghanim’s Shard Upgrade reworked.

Procs still search for marked enemies in 1200 radius around Weaver.

Luna (7/10)

MOON GLAIVES: Now upgradable by Aghanim’s Shard.

Cooldown: 25s; Mana Cost: 25.

A 20% damage reduction is sizable, especially in the late game when she might have a Satanic.

Razor (7/10)

STATIC LINK: Now upgradable by Aghanim’s Shard.

Increases cast range by 150 and adds alternative cast to Static Link.

The pull stops if the distance is less than 175 units from Razor.

Does not affect debuff immune enemies.

More than pulling the enemy towards Razor, the increased cast range is what is good about this Shard.

On top of that, Phase Boots is a common item choice for the hero.

Bounty Hunter (8/10)

FRIENDLY SHADOW: New ability granted by Aghanim’s Shard.

Applies Shadow Walk and all of its bonuses to the target ally.

Fade time: 1s.

Casting this ability does not break invisibility or interrupt the target.

Bounty Hunters Shard only had a slight rework in patch 7.34, but that makes it a lot better.

And working together, the two out of invisibility stuns can be combined to get a 2.8 second stun!

A handy Shard, especially for a support Bounty Hunter.

Crystal Maiden (8/10)

CRYSTAL CLONE: New ability granted by Aghanim’s Shard.

Crystal Maiden slides backwards 275 units, creating a crystal clone of herself in her place.

The clone is untargetable, but can be damaged with AoE effects.

Clone Health: 150; Mana Cost: 50; Cooldown: 12s.

Teams with Crystal Maiden will have a good reason to take the Tormentor at the 20 minute mark.

Doom (8/10)

SCORCHED EARTH: Now upgradable by Aghanim’s Shard.

Heals Doom and controlled units for 60% of the damage values.

At level 4, Scorched Earth does 65 damage per second.

When Dota 2 patch 7.34 was released, this triggered every 2.5 seconds.

But it was nerfed in patch 7.34b to 3.5 seconds.

It still is a very good Shard though.

Enchantress (9/10)

SPROINK: Now granted by Aghanim’s Shard.

Targets decreased from 3 to 2.

Additional Enemy Search Range decreased from +200 to +100.

Cooldown increased from 4s to 8s.

It wouldnt be surprising to see more core Enchantress because of her reworked Shard.

According toDotabuff, the Aghanims Shard is her third most used item in the last week.

It has the potential to be a massive power spike.

Tidehunter (9/10)

DEAD IN THE WATER: New ability granted by Aghanim’s Shard.

Tidehunter throws a chain that leashes an enemy hero to a heavy anchor.

The anchor can be destroyed with 5 hero attacks.

Initial chain deals 200 magical damage, has a 1000 travel speed and can be disjointed.

Ability removes invisibility and provides fog of war vision on the target.

Cast Range: 350; Duration: 10s; Mana Cost: 80; Cooldown: 25s.

Tidehunter lost an amazing Shard, but he got another one as a replacement.

Dead in the Water brings enemies to a crawl, regardless of what buff they have on them.

Lycan when Shapeshifted cannot be slowed down, unless he is leashed to Tides anchor!

That will give us a better idea of how good the Shards from Dota 2 patch 7.34 are.