We take a look at how good the 12 reworked Aghanims Scepters from Dota 2 patch 7.32 are.
Cast range: 300.
Travel Speed: 500.
Mana Cost: 75.
Cast point: 0.3s.
Not a very good Scepter.
This is a Scepter that wont see too much play.
For most games though, not an item Naga Siren will think too much about.
But Reel In does not give it too much additional value.
Doesn’t trigger on illusions or on death.
But it doesnt, and getting it is not a prudent use of gold.
Beastmaster (6/10)
Reworked Scepter.
Grants new ability: Drums of Slom.
Beastmaster starts hitting his drums with ever increasing speed.
Drum hits deal no damage and don’t heal if Beastmaster is stunned or silenced.
This damage increases to 1247 with a Kaya and 1435 with a Kaya and Sange.
Is the Scepter worth the 4200 gold?
In serious games, probably not.
In the 32 Beastmaster pickups in professional games on patch 7.32, Aghanims Scepter has been purchased only twice.
But is it a fun Scepter for pubs?
It sure seems like it!
Centaur Warrunner (6/10)
Reworked Scepter.
Grants new ability: Hitch a Ride.
Centaur tosses an ally into a cart hitched behind him.
Non-targeted effects can still affect the hitched ally.
Increases the attack range of hitched melee heroes by 200.
Mana Cost: 75.
Cast Range: 300.
But in terms of game impact, it just cannot justify the 4200 gold cost.
The previous Centaur Scepter was a factor in picking the hero.
Potential to make a significant impact in serious games 2/10.
Split the difference for the overall Scepter rating.
Units being pulled in the additional Scepter radius can still move.
That responsibility falls on the other heroes in the team.
Power Cogs increase Clockwerk’s Attack Speed by 250 while Clockwerk is inside.
Increases Hookshot stun radius and duration by 50%.
When Overclocking expires, Clockwerk is stunned for 3s.
Buff Duration: 13s.
For patch 7.32, that has gone down with 4 pickups in 44 games (9.09%).
Chen (7/10)
Reworked Scepter.
Grants Persuaded units new active ability Martyrdom.
Creature sacrifices itself to perform a single-target Hand of God on any chosen Ally.
Cooldown: 8s (shared between all creatures).
Is the Scepter good?
But can Chen afford it every game?
Pugna (7/10)
Reworked Scepter.
Reduces cooldown by 50%.
When used on a Nether Ward the rate is 4%.
Debuff lasts 8 seconds.
The new one increases his magic damage output the more Life Drain is channeled.
This could be a fifth or sixth item if the game goes long enough.
Brewmaster (7.5/10)
Reworked Scepter.
Grants new ability: Primal Companion.
Creates a Primal Split Brewling based on Brewmaster’s current Drunken Brawler Stance.
If the created Brewling is killed, the ability goes on cooldown for 70 seconds.
Only one Brewling can exist at a time.
All Brewling’s abilities have a doubled cooldown when summoned with Primal Companion.
If Brewmaster uses Primal Split, the existing Brewling disappears.
Mana Cost: 50.
But when picked, Aghanims Scepter is a good item on Brewmaster.
Also allows it to be self-cast to affect enemies around caster.
One of the best Scepters to come out of Dota 2 patch 7.32.
The new Scepter takes out so many variables that Doom typically has to worry about.
But the self-cast does come with its own set of issues.
Lina (9/10)
Grants new ability Flame Cloak.
Lina gets flying movement, increases her spell damage by 30% and magic resistance by 35%.
Cannot be dispelled.