We take a look at how good the 14 reworked Aghanims Shards from Dota 2 patch 7.31 are.
It has been over a month since Dota 2 patch 7.31 was released.
Patch 7.31 brought with it a plethora of changes, including a significant number of reworks to Aghanims Shards.
- Vengeful Spirit (9/10)
Reworked Shard.
Bounces once on an enemy, prioritizing heroes.
Increases Cast Range by 100.
Possibly the best Shard to come out of Dota 2 patch 7.31.
Magic Missile is one of the higher damage stuns.
It deals 360 magic damage, which is just 40 less than a level 1 Dagon.
Definitely a Shard worth buying in every game.
- Brewmaster (8/10)
Reworked Shard.
Effects are tripled if Brewmaster is affected by Cinder Brew.
Sounds like a strong Aghanims Shard to have.
- Legion Commander (8/10)
Reworked Shard.
Legion Commander gains 4 armor for every hero hit with Overwhelming Odds and 0.5 armor for each creep.
Increases Overwhelming Odds duration by 8 seconds.
Strength heroes typically lack armor, and the Shard helps make up for it.
- Sven (8/10)
Reworked Shard.
Warcry is undispellable and passively grants 5 armor to all allies in a 1200 radius.
That is huge for supports.
- Abaddon (7/10)
Reworked Shard.
Pretty good Shard to have in Abaddon is being played in a core role.
Lina now has a maximum of 7 Fiery Soul Charges, which gives each spell 70 additional damage.
- Omniknight (7/10)
Reworked Shard: Grants Degen Aura.
The radius is the same as well.
When this was a talent, it was one of the main enablers for a right click Pucks.
Pretty much a necessary Shard when going that route.
The Phase Shift attack now has the additional 200 radius, which wasnt the case earlier.
- Pugna (7/10)
Reworked Shard.
The effect is interrupted if the ward is destroyed.
Increases Nether Ward cast range by 350.
Great Shard to have against illusion heroes like Phantom Lancer.
But other like PL and Naga are extremely vulnerable to it.
That makes it easier for enemies to destroy it.
- Io (6.5/10)
Reworked Shard.
Passively grants Io 10% spell lifesteal.
But should it be a priority for a support Io?
- Mirana (6.5/10)
Reworked Shard.
Grants +1 Leap Charge.
What makes this Shard worth getting is the additional Leap charge, which previously existed as well.
The added 150 damage can be nice for helping with wave clear.
Nowadays, Mirana is pretty much only played as a position 4 hero, especially in professional games.
That makes it beneficial for her to have some extra wave clear.
A combination of Leap and Star Storm can nearly take out an entire wave.
- Batrider (6/10)
Reworked Shard.
Flaming Lasso no longer disarms you.
Batrider’s attacks have a 50% chance to apply 1 stack of Sticky Napalm.
When Dota 2 patch 7.30 arrived, this was the most broken Aghanims Shard upgrade in the game.
The stack of Sticky Napalm got applied by Batriders Manta Style illusions as well.
Manta into Moon Shard was a devastating build.
The allure of the Shard has since then dropped.
It can be a useful Shard, but not the most prioritized item for Batrider.
- Marci (5/10)
Added Shard.
Rebound can be set to autocast to throw the target instead of rebounding off them.
The distance of the throw cannot be controlled and the target doesnt really have a say in it.
That makes Marcis Shard one of the less exciting Shards of Dota 2 patch 7.31.
- Primal Beast (5/10)
Shard Upgrade: Grants Rock Throw.
Primal Beast throws a rock at the target location that stuns and damages enemies.
The rock cannot be thrown within a minimum range of Primal Beast.
Rock Throw is another skill straight out of Aghanims Labyrinth.
On the whole, it is an underwhelming Aghanims Shard upgrade.
The second DPC Season of the Dota 2 year is up and running.