To flesh the villain out, the game builds her deity-like mythology up via third-party anecdotes and cutaway monologues.

Diablo 4 makes it clear that none of these three can be defeated for good.

This is unfortunately where the game drops the ball.

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At no point before, during, or after this fight is our motivation to stop Lilith fully crystallised.

Diablo 4 dangles Lilith at the player like a carrot on a stick.

Were told that shes evil but not why, only that well figure stuff out if we keep playing.

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Keep listening to the holograms, keep digging into her past, keep chasing the Mother across Sanctuary.

She acts like a villain plenty, but its not enough to be fed holograms and lore notes.

Anyway, enough about Lilith

Diablo 4 is a great game.

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By comparison, all players really want out of Diablo 4 is more of it.

The Mother of Sanctuary was just getting started, and she deserves better.