However, this left me a little confused.

Where had it gone?

I almost want to keep playing to see how all of that pays off down the line.

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Concords lack of a compelling narrative isnt a dealbreaker, however.

Most of these game modes play the same, featuring large arena maps in 5v5 team-based combat.

Theyre stunning to look at, but a few of them do struggle to stand out.

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However, there are a few gameplay bugs I found annoying.

Upon exiting matches, I found that a few menu buttons would randomly stop working.

In Overwatch, Blizzard plays with the idea of turning real-world locations into futuristic utopias.

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Others are simply boring, like the Soldier 76 stand-in Teo, or the massive Power Armour-wearing Emari.

Thankfully, their hero kits do a lot of heavy lifting here.

Others, like It-Z, are a little more interesting but harder to master.

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These buffs incentivise players to swap between multiple heroes rather than picking one main for an entire match.

I also really liked the games deployable system.

At launch, Firewalks promises for the games future seem ambitious.

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That is, providing the game survives for that long.

In an ideal world, that would ensure the game’s battle pass progression isn’t too laborious.

Sadly, this is not the case.

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One daily challenge even had me run around the map trying to destroy a whopping 24 deployables.

Concord launched with under 700 concurrent players on Steam this week.

Hero shooters live or die by the strength of their playable protagonists.

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Concord is now playable on PlayStation 5 and PC.

We received a copy of the game for this review.