Player-run organizations used to be appealing in Dota 2 but is that still the case?
Or is expansion the only option to keep the organization afloat?
There is a lot of problems with organisations, between players and organisations.
They are underpaid too.
Then you understand it is just a scam what organisations are doing.
So we decided to not cope with them.
In any relationship, there is a give and take to get to make things successful and healthy.
Both sides share and enjoy a mutual benefit from the unique contributions and support.
But that didn’t seem to be the case and players looked to create something more beneficial for themselves.
The way i see it organisations just, they exploit young people, because we are young people.
In the end you just look on it in black and white, on the paper.
What is there, what do they actually give us?
And what do we have to give?
People could have quit and walked away a long time ago.
Some could have made more as streamers or talent.
Some had other good teams and top-tier offers come knocking.
CS:GO is still more attractive and sustainable when it comes to investments.
It’s partly because CS:GO has a sustainable business model coming up with leagues and possible franchises.
It’s a one-off event that doesn’t get them anything in the long term.
TI doesn’t automate success.
Alliance, OG, Team Secret, and Nigma Gaming have already discovered this and have branched out.
They are no longer Dota 2 exclusive.
But as they expand, responsibilities increase and attention begins to be pulled into too many places.
This then could affect performance and results.
And those that attempt both?