So youve looked at theGosuGamers basic Ability Arena guideand given the game a try.

The hero that is given the Great Fortitude buff will keep gaining 60 HP per round.

More the HP on the buffed hero, the better use made of the Great Fortitude buff.

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So there is nothing special that you oughta do to maximize the Great Fortitude buff.

Skills

In the skills section, we will concentrate on skills of the hero with the Great Fortitude buff.

What you want to do is keep the tanky frontliner alive as long as possible.

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Probably the best ultimate for a hero with the Centaur Gods buff is Borrowed Time.

With a healer positioned behind, the buffed hero can continue to stay alive for a long time.

Besides the additional HP, Earth Spirit gets tankier with Resonant Pulse, Kraken Shell and Dispersion.

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When GosuGamers did aninterview with Ability Arenas co-creator Shannon SUNSfan Scotten, he revealed his favorite God was Centaur!

My favorite God is definitely Centaur (shocker).

I love making people tanky and using spells that are not picked very often.

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When the games creator says that about a character, it is definitely worth paying more attention to!

Unlike Centaur, maximizing the hero buff in Dazzles case does depend on shop level.

Higher the shop level, higher the Shallow Grave duration.

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The early levels arent too flattering for Dazzle.

The advantage of Grave is that heroes will be able to get their spells out before dying.

This plays in favor of heroes that are jumping in to use abilities like Chronosphere or Ravage.

With Shallow Grave, that ability will almost always be used, especially with a 4 second invulnerability.

A couple of abilities can be really good Time Walk and Sunder.

The second of the Dazzle Gods abilities isnt doesnt warrant too deep a conversation.

If your game has no chance of saving, it doesnt matter.

My adversary didnt expect it, and I ended up winning the game!

Is it a bit too much of tooting my own horn?

But the point is, depending on the situation, that extra turn can come in very handy.

Legion Commander

We come to the final hero in the basic heroes Legion Commander.

In the case of the Legion Commander God, it is important to have a lot of spell points.

What are spell points?

If you have two heroes with four level 1 spells, thats a total of 8 spell points.

For a lot of Gods, players tend to concentrate only on skills they need.

It is good to put in some skills for each of the available slots to increase spell points.

In the remaining set of skills, Chemical Rage provides some good attack speed.

Two skills that need a special mention are Multishot and Burning Barrage.